In Floristry, you and your rival compete in auctions for flower tiles and try to create the most charming storefront. Play 10 rounds, score your storefront, and whoever has the most points wins.Pla...
Take power, by any means!In the wasteland, there is only one rule. That those with power, make the rules.In Fallout: Power Play, compete against your friends to determine who is the ruling power in...
In Etherstone, players embody faction leaders uniting forces to avert the impending extinction-level event, striving to gain the most victory points through various means, such as summoning cards, ...
In a dystopic future, four Megapowers contend to rule the world. These Megapowers are actively engaged in the international scene to acquire power and prestige over opponents in order to maintain c...
It’s time for a break! Daydream is a cozy roll-and-write. Fill your cloud grid simultaneously adding the values of the dice. Make the right choices so that each cloud line contains only different n...
Daybreak is a co-operative game about climate action. Each player controls a world power, deploying policies and technologies to both dismantle the engine of global heating and to build resilient s...
A competitive miniatures game for 2-6 players. It includes all the componentsnecessary to play. In the Core Box, you will find 6 Legends (Bangalore, Bloodhound, Gibraltar, Lifeline, Pathfinder, and...
Discover the bizarre and disturbing technology of the far future, where sinister intentions and limitless possibilities collide...
TWISTED TECH is an expansion pack for ESCAPE THE DARK SECTOR, intr...
Embark on a Trade and Prestige Adventure to the Orient! Get ready to push back the frontiers of trade with bastions and forge lucrative trade routes to the Orient! The Splendor: The Sun Never Sets ...
In Ticket to Ride® Legacy: Legends of the West players will embark on a journey across twelve games, managing their own North American railway company to wealth and fortune in a campaign full of ad...
Two modules to flavor your Splendor game. Dominate Trade within the Cities and discover new victory conditions for each game. Create Trading Posts and leverage their unique powers to maximize your ...
In Nestlings, players assume the role of various birds competing to gain priority across four vastly different biomes - Savannah, Alpine, Freshwater, and Desert. Each round, roll and assign your di...
Mists Over Carcassonne is the world’s first cooperative version of Carcassonne. Players already familiar with Carcassonne will be able to dive right into the game. 6 exciting levels will guide play...
Everdell’s bustling city Newleaf has just opened its first train station, and many new critters and big ideas are rolling in. Newleaf introduces brand new critters, constructions, and exciting even...
Lurking in the depths of Mistwood, the cunning and villainous Nightweave plots to take over Everdell with the aid of her spiderlings. Pit your wits against Nightweave and her sticky schemes in solo...
Bellfaire is a modular expansion for Everdell packed with exciting new content to experience! Unique player powers for each type of critter in Everdell. Rules for 5-6 players. The Bellfaire board w...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '